Tuesday, April 26, 2011

Nobody home...

Guilds are shrinking like mad.

Are people quitting WOW... or is it just the start of Spring and people want to do shit outside and shit...

Has Blizzard Failed Me?

My guild wants to raid
I need to raid to be with my friends, however,

I can't or don't want to run normal dungeons to get exalted Dragonmaw, Guardians of Hyjal, Earthen Ring, etc. rep
I can't or don't want to run randoms for dailies for 31000 JPs/VPs
I can't or don't want to do Tol Barad 330 times to get the two trinkets and weapon

This eliminates the end game for me

I can't or don't want to run 1-60 all over again.

This eliminates the starting game for me.

Blizzard... is there a niche for me?

Monday, April 25, 2011

Let's figure this out

The baseline:

14 - The number of pieces of gear to qualify for heroics
2 - The number of times you must gear up (333 > 346 and 346 > 359)
2200 - Amount of points per one piece of gear
70 - Amount of points rewarded for random daily.

So:

30800 - Total number of points to gear up for heroics
440 - Number of days doing a random daily to gear up 11 slots.

What does this get at?

Blizzard wants you to play an expansion for 440 days or 14.5 months of subscriber income.

Patch 4.1

Your first random dungeon of the day will now award 2200 Justice Points.

Your first random heroic dungeon of the day will now award 1100 Valor Points.

Heroic bosses will award 2200 Justice Points.

Heroic dungeons will have a 20% bonus to armor, heals and dps.




Friday, April 22, 2011

Another remedy

+20% armor/heal/dps buff in heroics

I <3 this post

http://pvsah.blogspot.com/2011/03/ot-firelands-difficulty-and-cataclysmic.html

It takes 30800 VP to put 359 in every slot (not counting weapon, OH and wand/relic). At 70 VP/day, that's 440 days to get equipped if you're every day casual.  In my dream world, you get one epic per day... after two weeks you are ready to run raids. Then spend the next three/six/nine months between new raids trying to down all 10 bosses or whatever.

That's just too much time.

What I want..

Ready To Raid (RTR) gear in two weeks, then spend the next three months downing the 10 raid bosses, with one dungeon run per day.  But as PVSAH said, heroics are a wipefest!

Tuesday, April 19, 2011

Great List

http://www.mmo-champion.com/threads/809640-Cataclysm-Pre-Raid-Gear-List-%284.0.3%29

Derp

For one faction, 17 rep runs (34000 rep) to get past honored, revered (12k, 21k) to get exalted rewards.

Repeat times four.  Thats 68 normal runs in total.  Ugh.

Monday, April 18, 2011

85+

Interest:  Getting to i359.

Currently: i329 (mostly Emberfire pieces).

Step One
Run following instances until Exalted with Hyjal, Ramaken, Earthen Ring, Dragonmaw
Grim Batol
Halls of Origination
Lost City of Tolvir

Grants four 346 and three 359 pieces.

Step Two
Gain 6600 VP (6600 VP div 70 VP/day = 95 days)
or (6600 VP div 490 VP/week = 14 weeks) [if you can stomach 7 heroics in one day come 4.1]

Grants three 359 pieces (3p T11: chest/legs/gloves)

Step Three
Buy two Ring of Warring Elements i346

Still need two Trinkets, weapon, OH and wand.

Sunday, April 17, 2011

Cata Faction Rewards


































Caster Rewards
Faction Hyjal Ramakhen Earthen Ring Dragonmaw Clan
333 Cloak Ring Head Gloves
346 -- Robes Cloak Ring
359 Belt Feet Hands Neck



































Tank Rewards
Faction Hyjal Ramakhen Earthen Ring Dragonmaw Clan
333 Neck -- Legs --
346 -- -- -- Head
359 Cloak Wrist -- Feet

Wednesday, April 13, 2011

LOL 10 mans

Blizzard's History of Raiding
2006... 40 mans, 25 mans
2008... 25 mans, 10 mans
2012... 10 mans, 5 mans
2013... 5 mans, 3 mans

The numbers are going down, not up.

And a new spin on fixing the tanking problem:
All classes will now have one tanking spec.
wut? Roguetank... yeah!
wut? Huntertank... yeah!
wut? Magetank.... oh yeah!

That would seem ludicrous but it would make everyone tank.

Of course, they need to add:

There will not be different sets for tanking/healing/dps... one set will provide all significant stats.  Maybe this can be toggled via a white gem, available from a vendor, similar to vanishing powder.

Tuesday, April 12, 2011

Blizzard announces

The autotank.

Whenever there is a shortage in the LFG queue, an autotank will be created. This AI bot will run the party through the zones. He will generate infinite aggro and the players will just sit back and DPS.  This should be roughly equivalent of riding a boat through a disney land, how the game is now, anyways.

Ideas for tanks

How about pop-up reminders for noob  tanks to teach the tank the encounters in heroics..

Phase 1. Sulfuras will target the tank

Phase 2. Sulfuras enrages at 50%

Phase 3. Fiery orbs will appear at 10% to kill DPS.

What I would tell Blizzard if I quit today..

1. Paladin mechanics was completely changed .. from burst dps to combo points.  Hate it.
2. Class mechanics change too much.. hotfixes weekly is too much.  Requires relearning mechanics every week.
3. Gearing up/gear progression/heroic dungeons are too hard/require more time & effort
4. Extrapolating #3, unable to see heroic dungeon content
5. Extrapolating #4, unable to see raid content
6. Extrapolating #5, unable to see heroic raid content, epics

Thursday, April 7, 2011

4.1 Call To Arms

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they're cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.

Spin on CTA

Maybe 10 CTA runs gets you a goody and 100 runs gets you something else... hmm hmm.

Guilds are already gamebreaking.  I hate not having access to guild level 20 rewards.  Reallysux.

Tuesday, April 5, 2011

YEAH

Achieved Honored with Guild...

unlocked heirloom capes.