A major design flaw with WOW right now is what everyone else has said... it tries to be too many things to different people. I call it schizophrenia, and see three main things:
1. Casual gamers (the 1-84 folk)
2. The hardcore/raiders
3. PVP people
It's already been admitted that the developers have a huge problem with balancing casual/raids with the PVP. You can imagine what happens. "Well, we've finished the raids and everything works fine! Except our design broke PVP. Okay, let's nerf this class and make damage equal. Okay, that broke raids. Let's balance this. Oh, it broke PVP. Oh wait..." The cycle continues forever and ever until the end result is some kind of wierd FPS game where everyone does the same damage, just has a different gun.
I wonder if they could just have three teams at Blizzard, and make skills activate differently at 85. So once you enter arena, you get a class buff or special set of class skills and if you enter a dungeon/raid, different things activate (or just work differently). It would really stop them having to change class/spell dynamics (ie rotations)... every.. bloody.. patch.
They'll say its not about rotations, but rotations go with min/max. Otherwise, just make it a FPS game.
And to quote something I wrote yesterday:
Cataclysm for the first time ever gives negative feedback to players (before, everything was positive):
1. Heroics too hard/long = Casuals go home!
2. Guilds/guild rewards only for elites = Casuals go home!
3. Redoing 1-60 instead of 81-140 = No benefit to your characters/redundant/pointless = Casuals go home!
TLDR; Ghostcrawler said CASUALS GO HOME!!
I know, I for one..
1. Do not want to do heroics/don't have the time
2. Will not ever get to take advantage of a 400 member guild
3. Will do 1-60 but in the back of my mind, already have 6+ 80's and need less, not more.
Which lends me to wonder if they would have just kept more subscribers with new 81-110 level zones and then a picker (like instead of talent trees, you have game trees for casual/raid/pvp which give you special abilities, say bonus xp, +hit or +resilience).
No comments:
Post a Comment