A better idea to me would be have a lot of AOE quests, much like the "Putting out the fires" during Hallow's End in wow, where people are required to work together to put out a fire with buckets. This converts quests from linear/solo achievements to temporal/group achievements. Sure, they can still be accomplished either solo or group, but you are moving 100% of activity in 1 day to 100% activity in x days, where x days is the regular login/logout activity of players.
http://blessingofkings.blogspot.com/2011/08/instanced-starting-content.html
http://tobolds.blogspot.com/2011/08/crowd-control.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ToboldsBlog+%28Tobold%27s+MMORPG+Blog%29&utm_content=Google+Reader
No comments:
Post a Comment